Как вывести деньги игра вулкан
To help game developers balance the trade-off between game experience and monetization, we decided to conduct the first-of-its-kind analysis of ad formats to find out just which ad placements, at which time in the game experience, generate the highest eCPMs.
Related: 2021 In-App Ad Placement Revenue ReportWe conducted an analysis of ad placements on our network to help guide mobile game developers in implementing the most delightful and lucrative placements.
Our study analyzed over 6. And that was over the period of time from January to September of last year. The result is a series of unique combinations of ad formats like rewarded or interstitial, etc. We analyze the 3 most common ad formats in mobile game monetization: rewarded, interstitials (and that interstitial could be static, video, or a playable), and banners. And the results (above) show that как вывести деньги игра вулкан all mobile game placements, the highest eCPMs come как вывести деньги игра вулкан rewarded ad prompts that were contextually integrated into gameplay to offer clear and immediate value to players.
This includes ads that might be triggered during core gameplay, where a user can be offered some form of game progression or mechanical modifier as a reward. For example, a user might earn virtual currency, как вывести деньги игра вулкан upgrades, or receive relief from in-game difficulty in exchange for engaging with an ad.
Interstitials also proved to be valuable for mobile game developers. And these interstitials were followed closely by rewarded ads placed at the end of gameplay, where they often offered players the chance to multiply their score or continue the game in exchange for watching an ad.
Finally, rewarded ad как вывести деньги игра вулкан within dedicated menus, and banner ads deployed within various moments of a game, offer mobile game publishers reliable revenue. Though their lower eCPMs likely necessitate a higher volume of impressions. For our first example, we take a look at a rewarded ad delivered within the game experience.
In The Sims Mobile, players are occasionally offered the option to tap on the mailbox outside of their home in the market square area, as shown как вывести деньги игра вулкан this game image (above). They can interact with a rewarded ad in return for in-game currencies or other items.
I should note that как вывести деньги игра вулкан is just игры в которых можно заработать реальные деньги список of many similar examples of how EA incorporates in-game rewarded ads.
They offer similar experiences after completing relationships, work tasks, or hobby events, where players are presented the opportunity to interact with a rewarded ad. In this image (above), you can see the mailbox rewarded ad mechanic showing that the possible items or currencies players can receive, such as Heirloom Tickets, SimCash, and more, in exchange for watching the video ad presented. All right, so why did this work. We can boil it down to 3 primary reasons.
The mailbox mechanic perfectly suits the virtual world of The Sims. This placement clearly and visually shows the types of currencies and items a игры с фабрикой денег would receive in return for engaging with an ad.
While this best practice applies to any kind of rewarded ad placement, we wanted to get this point across in our first example. In Episode, Pocket Gems places players in the shoes of the main character in the stories. And the как вывести деньги игра вулкан are about love, romance, and adventure.
Similar to one of those choose your own adventure books, players игра зарабатывать деньги без вложений с выводом чтобы the ones who make the choices to determine the ultimate outcome of a story. What I especially like about this example is that they position the ad as a pseudo commercial break - as if the experience is brought to you by an actual sponsor, which it kind of is.
So как вывести деньги игра вулкан does this end-of-level placement work so well.]